![]() ![]() This one is moot really, as shamans will never get plate, but combined with the blessings it makes shamans look utter crap in comparison for PvE. Most Horde raids would prefer a paladin over a shaman in their raid, not only because blessings are better than totems in almost every way, but they can wear plate as well, so they live longer, and require fewer heals. This is a throwback to when instances were only 5-10 man. Totems only affect people in the same party as the shaman, which means that Horde need to take a shitload of Shaman just to get buffs, which means other classes are sometimes lacking. Good grief Blizzard - way to playtestĪnd lastly, the party rule. Not only that, but totems draw aggro from mobs! WTF?!? A good example of this is the AQ20 instance where during the fight with Ayamiss the Hunter, totems get sacrificed instead of a player, so elite mobs spawn anyway, despite no players getting sacrificed/dying. In most boss fights mana is wasted by dropping the same totems every 1-2 mins, and unless you have a shitload of mana regen gear or high spirit that means that most of your mana has been used doing this instead of helping priests and druids to heal. Then theres Totemsġ min compared to paladin's 5 min blessings.What a joke! Talents need cleaning up, and re-arranging/buffing. Whereas the Hunter forum is BACK TO BACK: "OMG WTF? They nerfed shadowmeld? I'm DELETING MY CHARACTER, FUCK YOU"Īs above, melee needs sorting. Rogues whine a fair amount, but in a fairly reasoned, resigned almost, way. Mages and Hunters lead that table by MILES. Any decent team will have a DoT/Hunters Mark on you before you could ever hope to re-stealth/vanish/escape.Īnd Shamans don't need buffing, and thankfully, the Shaman forums are one of the quietist when it comes to whining. We just cant escape, ever, once we're attacking someone. Good rogues kill 2:1, maybe 3:1 death at best in group PvP. and it has to be true not just on my screen, but on the server (so lag = "you are not behind your target" messages, etc.), and I can expect to die in the attempt. Reliably.Ĭomparatively- I need to crit with a backstab (55% chance) to do 1200 damage to cloth, 600 to a druid, I have to be in melee range AND behind the target. We played 2-3 WSGs last night and every time we had the respective flags back, we just waited until Tuvai's cooldowns were up and he wtfpwned them. If that were true, I'd completely agree with you.īut the fact is, Tuvai can EASILY produce ~3k non-crits every time. It's fine, learn2play and all the rest of it. Yet the whiners would have you believe they're utterly powerless and at the mercy of these unstoppable foes. The video doesn't show you all those times the hits did merely 'decent' damage, it's a best of, a highlights job. It's like that shammie video where he's running around with Sulfuras, twatting guys (mainly clothies - woo, big deal) for big numbers and being used by the scores of whiny teen loladins and other Alliance losers to justify their claims shamans should be nerfed. The crazy hits are the exception, not the rule and if they're wearing a ton of damage gear, chances are they are just as easily succeptable to being one-shotted themselves. Equally in 1.10, Power Infusion adds a potential 20% FURTHER damage to Mages.īesides, just becaue 3-4k+ hits are possible, doesn't mean they always happen. However in 1.10 Priest survivability (more mitigation from shield and inner fire, more resistance to spell interrupt, more damage, even holy specced, and specific anti rogue talents like Blessed Recovery) is way up, and no doubt Mages will be next - even now, with Blink and Frost Nova they are pretty much impossible if they're good, and if Vanish isn't up. Equally, opponents can just run away and there's literally nothing I can do. Sure, with my gear, I can beat most casters *IF* I get the drop on them, and some lucky crits, but for 4 minutes 40 secs of every 5 when Vanish is down, a root or snare of ANY kind and I'm fucked. Tuvai complains of 'only' 15 secs of usefulness every 3 minutes - I wonder if, maybe, he'd prefer to just be able to do 5k damage ALL the time instantly and that would be ok? Against the Druid in bear my Backstabs crit 635 and my Coldblood 5pt Eviscerate does about 1020. Last night I was on attack with him- I have 5/8 NS, epic daggers and bow, two epic rings and the ZHM. This makes him very very useful in WSG - opposing teams always use druids, and even bearform druids get instagibbed. Even without crits almost anyone is instantly dead. With that + Arcane Power and POM he can do an instant Pyroblast followed by a Fireblast and do around 5000 + 2000+ DoT. Mages are also the BIGGEST whiners and so are getting a buff in 1.11 that will likely increase their survivability. Had a whine about this last night but I'll do it again: ![]()
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